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51 行
1.1 KiB
51 行
1.1 KiB
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Quest", menuName = "Quests/Quest")]
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public class QuestSO : SerializableScriptableObject
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{
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[SerializeField]
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private int _idQuest = 0;
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[Tooltip("The collection of Steps composing the Quest")]
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[SerializeField]
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private List<StepSO> _steps = new List<StepSO>();
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[SerializeField]
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bool _isDone = false;
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[SerializeField]
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VoidEventChannelSO _endQuestEvent = default;
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public int IdQuest => _idQuest;
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public List<StepSO> Steps => _steps;
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public bool IsDone
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{
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get => _isDone;
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set => _isDone = value;
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}
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public VoidEventChannelSO EndQuestEvent => _endQuestEvent;
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public void FinishQuest()
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{
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_isDone = true;
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if (_endQuestEvent != null)
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{
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_endQuestEvent.RaiseEvent();
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}
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}
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public void SetQuestId(int id)
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{
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_idQuest = id;
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}
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#if UNITY_EDITOR
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/// <summary>
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/// This function is only useful for the Questline Tool in Editor to remove a Quest
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/// </summary>
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/// <returns>The local path</returns>
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public string GetPath()
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{
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return AssetDatabase.GetAssetPath(this);
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}
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#endif
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}
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