您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
16 行
795 B
16 行
795 B
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class NPCAudio : CharacterAudio
|
|
{
|
|
[SerializeField] private AudioCueSO singShort, singLong, talk, footstep;
|
|
|
|
//when we have the ground detector script, we should check the type to know which footstep sound to play
|
|
public void PlayFootstep() => _sfxEventChannel.RaisePlayEvent(footstep, _audioConfig, transform.position);
|
|
public void PlayTalk() => _sfxEventChannel.RaisePlayEvent(talk, _audioConfig, transform.position);
|
|
//Only bard hare will use the Idle since he sings at that time
|
|
public void PlaySingShort() => _sfxEventChannel.RaisePlayEvent(singShort, _audioConfig, transform.position);
|
|
public void PlaySingLong() => _sfxEventChannel.RaisePlayEvent(singLong, _audioConfig, transform.position);
|
|
|
|
}
|