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34 行
783 B
34 行
783 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cinemachine;
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using System;
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public class CameraManager : MonoBehaviour
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{
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public InputReader inputReader;
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public Camera mainCamera;
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public CinemachineFreeLook freeLookVCam;
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public void SetupProtagonistVirtualCamera(Transform target)
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{
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freeLookVCam.Follow = target;
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freeLookVCam.LookAt = target;
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}
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private void OnEnable()
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{
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inputReader.cameraMoveEvent += OnCameraMove;
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}
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private void OnDisable()
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{
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inputReader.cameraMoveEvent -= OnCameraMove;
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}
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private void OnCameraMove(Vector2 cameraMovement)
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{
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freeLookVCam.m_XAxis.m_InputAxisValue = cameraMovement.x * Time.smoothDeltaTime;
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freeLookVCam.m_YAxis.m_InputAxisValue = cameraMovement.y * Time.smoothDeltaTime;
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}
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}
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