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82 行
3.4 KiB
82 行
3.4 KiB
using System.Collections;
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using UnityEngine;
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using UnityEngine.Localization;
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using UnityEngine.Localization.Settings;
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using UnityEngine.Localization.Tables;
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using UnityEngine.ResourceManagement.AsyncOperations;
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namespace UnityEditor.Localization.Samples
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{
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/// <summary>
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/// This example shows how a <see cref="StringTable"/> can be used directly in order to get translated strings for multiple entries.
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/// <seealso cref="LocalizedStringTableExample"/>
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/// </summary>
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public class LoadingMultipleStringsExample : MonoBehaviour
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{
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// A LocalizedStringReference provides a simple interface to retrieving translated strings and their tables.
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public string stringTableCollectionName = "My Strings";
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// We will cache our translated strings
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string m_TranslatedStringHello;
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string m_TranslatedStringGoodbye;
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string m_TranslatedStringThisIsATest;
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void OnEnable()
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{
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// During initialization we start a request for the string and subscribe to any locale change events so that we can update the strings in the future.
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StartCoroutine(LoadStrings());
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LocalizationSettings.SelectedLocaleChanged += OnSelectedLocaleChanged;
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}
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void OnDisable()
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{
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LocalizationSettings.SelectedLocaleChanged -= OnSelectedLocaleChanged;
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}
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void OnSelectedLocaleChanged(Locale obj)
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{
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StartCoroutine(LoadStrings());
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}
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IEnumerator LoadStrings()
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{
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// A string table may not be immediately available such as during initialization of the localization system or when a table has not been loaded yet.
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var loadingOperation = LocalizationSettings.StringDatabase.GetTableAsync(stringTableCollectionName);
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yield return loadingOperation;
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if (loadingOperation.Status == AsyncOperationStatus.Succeeded)
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{
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var stringTable = loadingOperation.Result;
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m_TranslatedStringThisIsATest = GetLocalizedString(stringTable, "This is a test");
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m_TranslatedStringHello = GetLocalizedString(stringTable, "Hello");
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m_TranslatedStringGoodbye = GetLocalizedString(stringTable, "Goodbye");
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}
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else
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{
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Debug.LogError("Could not load String Table\n" + loadingOperation.OperationException.ToString());
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}
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}
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string GetLocalizedString(StringTable table, string entryName)
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{
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// Get the table entry. The entry contains the localized string and Metadata
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var entry = table.GetEntry(entryName);
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return entry.GetLocalizedString(); // We can pass in optional arguments for Smart Format or String.Format here
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}
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void OnGUI()
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{
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// We can check if the localization system is ready using the InitializationOperation.
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// Initialization involves loading locales and optionally preloading localized data for the current locale.
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if (!LocalizationSettings.InitializationOperation.IsDone)
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{
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GUILayout.Label("Initializing Localization");
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return;
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}
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GUILayout.Label(m_TranslatedStringThisIsATest);
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GUILayout.Label(m_TranslatedStringHello);
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GUILayout.Label(m_TranslatedStringGoodbye);
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}
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}
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}
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