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22 行
759 B
22 行
759 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class ViewCreatorCamera : MonoBehaviour
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{
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public string targetTexturePath;//path in Assets folder where image is to be stored
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public void captureView()
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{
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Camera camera = gameObject.GetComponent<Camera>();
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RenderTexture renderTexture = camera.targetTexture;
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Texture2D view2D = new Texture2D(renderTexture.width, renderTexture.height, TextureFormat.RGBA32, false);
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camera.Render();
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RenderTexture.active = renderTexture;
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view2D.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0);
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byte[] bytes = view2D.EncodeToPNG();
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System.IO.File.WriteAllBytes(Application.dataPath + targetTexturePath + ".png", bytes);
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}
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}
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