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19 行
462 B
19 行
462 B
using UnityEngine.Events;
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using UnityEngine;
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/// <summary>
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/// This class is used for talk interaction events.
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/// Example: start talking to an actor passed as paramater
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/// </summary>
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[CreateAssetMenu(menuName = "Events/Dialogue Event Channel")]
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public class DialogueEventChannelSo : ScriptableObject
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{
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public UnityAction<ActorSO> OnEventRaised;
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public void RaiseEvent(ActorSO actor)
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{
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if (OnEventRaised != null)
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OnEventRaised.Invoke(actor);
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}
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}
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