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32 行
668 B
32 行
668 B
using DeivSky.StateMachine;
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using DeivSky.StateMachine.ScriptableObjects;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Timer", menuName = "State Machines/Tests/Conditions/Timer")]
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public class TimerConditionSO : StateConditionSO
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{
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public float Duration = 10f;
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protected override Condition CreateCondition() => new TimerCondition(Duration);
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}
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public class TimerCondition : Condition
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{
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private float _duration = 10f;
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private float _time;
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public TimerCondition(float duration)
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{
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_duration = duration;
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}
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public override void OnStateEnter()
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{
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_time = Time.time + _duration;
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}
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public override bool Statement()
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{
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return Time.time >= _time;
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}
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}
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