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24 行
693 B
24 行
693 B
using System;
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using DeivSky.StateMachine;
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using DeivSky.StateMachine.ScriptableObjects;
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using UnityEngine;
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[CreateAssetMenu(fileName = "CloseToTarget", menuName = "State Machines/Tests/Conditions/Close To Target")]
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public class CloseToTargetConditionSO : StateConditionSO<CloseToTargetCondition> { }
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public class CloseToTargetCondition : Condition
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{
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private Transform _transform;
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private Transform _target;
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public override void Awake(StateMachine stateMachine)
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{
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_transform = stateMachine.transform;
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_target = stateMachine.GetComponent<ChaseComponent>().Target;
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}
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public override bool Statement()
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{
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return Vector3.Distance(_transform.position, _target.position) < 1f;
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}
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}
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