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729 行
24 KiB
729 行
24 KiB
using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using UnityEngine.Localization;
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public enum selectionType
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{
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Questline,
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Quest,
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Step,
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Dialogue,
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}
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public class QuestEditorWindow : EditorWindow
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{
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private StepSO _currentSelectedStep = default;
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private QuestSO _currentSeletedQuest = default;
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private QuestlineSO _currentSelectedQuestLine = default;
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private int _idQuestlineSelected = default;
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private int _idQuestSelected = default;
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private int _idStepSelected = default;
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[MenuItem("ChopChop/QuestEditorWindow")]
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public static void ShowWindow()
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{
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QuestEditorWindow wnd = GetWindow<QuestEditorWindow>();
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wnd.titleContent = new GUIContent("QuestEditorWindow");
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// Sets a minimum size to the window.
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wnd.minSize = new Vector2(250, 250);
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}
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public static void ShowArtistToolWindow()
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{
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// Opens the window, otherwise focuses it if it’s already open.
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QuestEditorWindow window = GetWindow<QuestEditorWindow>();
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// Adds a title to the window.
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window.titleContent = new GUIContent("QuestEditorWindow");
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// Sets a minimum size to the window.
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window.minSize = new Vector2(250, 250);
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//window.SetTool();
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}
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public void CreateGUI()
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{
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VisualElement root = rootVisualElement;
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// Import UXML
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var visualTree = Resources.Load<VisualTreeAsset>("QuestEditorWindow");
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root.Add(visualTree.CloneTree());
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//Import USS
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var styleSheet = Resources.Load<StyleSheet>("QuestEditorWindow");
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root.styleSheets.Add(styleSheet);
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//Register button event
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Button refreshQuestPreviewBtn = root.Q<Button>("refresh-preview-btn");
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refreshQuestPreviewBtn.RegisterCallback<ClickEvent>((evt) => SetUpQuestPreview(_currentSeletedQuest));
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Button createQuestlineButton = rootVisualElement.Q<Button>("create-QL-btn");
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createQuestlineButton.clicked += AddQuestline;
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createQuestlineButton.SetEnabled(true);
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Button createQuestButton = rootVisualElement.Q<Button>("create-Q-btn");
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createQuestButton.clicked += AddQuest;
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createQuestButton.SetEnabled(false);
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Button createStepButton = rootVisualElement.Q<Button>("create-S-btn");
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createStepButton.clicked += AddStep;
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createStepButton.SetEnabled(false);
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Button removeQuestlineButton = rootVisualElement.Q<Button>("remove-QL-btn");
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removeQuestlineButton.clicked += RemoveQuestline;
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removeQuestlineButton.SetEnabled(true);
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Button removeQuestButton = rootVisualElement.Q<Button>("remove-Q-btn");
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removeQuestButton.clicked += RemoveQuest;
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removeQuestButton.SetEnabled(false);
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Button removeStepButton = rootVisualElement.Q<Button>("remove-S-btn");
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removeStepButton.clicked += RemoveStep;
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removeStepButton.SetEnabled(false);
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LoadAllQuestsData();
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}
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private void ClearElements(selectionType type)
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{
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List<string> listElements = new List<string>();
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listElements.Clear();
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Button createQuestButton = rootVisualElement.Q<Button>("create-Q-btn");
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Button createStepButton = rootVisualElement.Q<Button>("create-S-btn");
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Button removeQuestButton = rootVisualElement.Q<Button>("remove-Q-btn");
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Button removeStepButton = rootVisualElement.Q<Button>("remove-S-btn");
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switch (type)
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{
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case selectionType.Questline:
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listElements.Add("quests-list");
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listElements.Add("steps-list");
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listElements.Add("actor-conversations");
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listElements.Add("steps-list");
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listElements.Add("dialogues-list");
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listElements.Add("step-info-scroll");
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listElements.Add("dialogue-info-scroll");
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if (createQuestButton != null)
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{
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createQuestButton.SetEnabled(true);
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removeQuestButton.SetEnabled(true);
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}
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if (createStepButton != null)
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{
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createStepButton.SetEnabled(false);
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removeStepButton.SetEnabled(false);
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}
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break;
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case selectionType.Quest:
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listElements.Add("dialogues-list");
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listElements.Add("step-info-scroll");
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listElements.Add("dialogue-info-scroll");
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if (createStepButton != null)
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{
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createStepButton.SetEnabled(true);
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removeStepButton.SetEnabled(true);
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}
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break;
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case selectionType.Step:
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listElements.Add("dialogue-info-scroll");
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break;
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}
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foreach (string elementName in listElements)
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{
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VisualElement element = rootVisualElement.Q<VisualElement>(elementName);
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element.Clear();
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}
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}
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private void LoadAllQuestsData()
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{
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//Load all questlines
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FindAllSOByType(out QuestlineSO[] questLineSOs);
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RefreshListView(out ListView allQuestlinesListView, "questlines-list", questLineSOs);
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ClearElements(selectionType.Questline);
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allQuestlinesListView.onSelectionChange += (questlineEnumerable) =>
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{
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_currentSelectedQuestLine = GetDataFromListViewItem<QuestlineSO>(questlineEnumerable);
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ClearElements(selectionType.Questline);
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_idQuestlineSelected = allQuestlinesListView.selectedIndex;
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if (_currentSelectedQuestLine.Quests != null)
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{
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RefreshListView(out ListView allQuestsListView, "quests-list", _currentSelectedQuestLine.Quests.ToArray());
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allQuestsListView.onSelectionChange += (questEnumerable) =>
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{
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_idQuestSelected = allQuestsListView.selectedIndex;
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_currentSeletedQuest = GetDataFromListViewItem<QuestSO>(questEnumerable);
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ClearElements(selectionType.Quest);
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if (_currentSeletedQuest != null && _currentSeletedQuest.Steps != null)
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{
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RefreshListView(out ListView allStepsListView, "steps-list", _currentSeletedQuest.Steps.ToArray());
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SetUpQuestPreview(_currentSeletedQuest);
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allStepsListView.onSelectionChange += (stepEnumerable) =>
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{
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_idStepSelected = allStepsListView.selectedIndex;
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_currentSelectedStep = GetDataFromListViewItem<StepSO>(stepEnumerable);
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DisplayAllProperties(_currentSelectedStep, "step-info-scroll");
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ClearElements(selectionType.Step);
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//Find all DialogueDataSOs in the same folder of the StepSO
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FindAllDialogueInStep(_currentSelectedStep, out DialogueDataSO[] dialogueDataSOs);
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if (dialogueDataSOs != null)
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{
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RefreshListView(out ListView dialoguesListView, "dialogues-list", dialogueDataSOs);
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dialoguesListView.onSelectionChange += (dialogueEnumerable) =>
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{
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DialogueDataSO dialogueData = GetDataFromListViewItem<DialogueDataSO>(dialogueEnumerable);
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DisplayAllProperties(dialogueData, "dialogue-info-scroll");
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};
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}
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VisualElement DialogueList = rootVisualElement.Q<VisualElement>("dialogues-list");
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SetAddDialogueButtonsForStep(out VisualElement ButtonsPanel);
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//DialogueList.Q<VisualElement>("buttons-panel").Clear();
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DialogueList.Add(ButtonsPanel);
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};
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}
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};
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}
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};
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}
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private void OnDisable()
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{
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AssetDatabase.SaveAssets();
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}
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private T GetDataFromListViewItem<T>(IEnumerable<object> enumberable) where T : ScriptableObject
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{
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T data = default;
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foreach (var item in enumberable)
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{
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data = item as T;
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}
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return data;
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}
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private void FindAllDialogueInStep(StepSO step, out DialogueDataSO[] AllDialogue)
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{
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AllDialogue = null;
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List<DialogueDataSO> AllDialogueList = new List<DialogueDataSO>();
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if (step != null)
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{
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if (step.DialogueBeforeStep != null)
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{
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AllDialogueList.Add(step.DialogueBeforeStep);
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}
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if (step.CompleteDialogue != null)
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{
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AllDialogueList.Add(step.CompleteDialogue);
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}
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if (step.IncompleteDialogue != null)
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{
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AllDialogueList.Add(step.IncompleteDialogue);
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}
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}
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if (AllDialogueList != null)
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AllDialogue = AllDialogueList.ToArray();
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}
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private void SetAddDialogueButtonsForStep(out VisualElement ButtonsPanel)
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{
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ButtonsPanel = new VisualElement();
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if (_currentSelectedStep != null)
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{
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if (_currentSelectedStep.DialogueBeforeStep == null)
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{
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Button AddDialogueBeforeStepButton = new Button();
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AddDialogueBeforeStepButton.text = "Add Dialogue Before Step";
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AddDialogueBeforeStepButton.clickable.clicked += AddDialogueBeforeStep;
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ButtonsPanel.Add(AddDialogueBeforeStepButton);
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}
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if (_currentSelectedStep.CompleteDialogue == null)
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{
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Button AddCompletionDialogueButton = new Button();
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AddCompletionDialogueButton.text = "Add Completion Dialogue";
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AddCompletionDialogueButton.clickable.clicked += AddCompletionDialogue;
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ButtonsPanel.Add(AddCompletionDialogueButton);
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}
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if (_currentSelectedStep.IncompleteDialogue == null)
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{
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Button AddIncompletionDialogueButton = new Button();
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AddIncompletionDialogueButton.text = "Add Incompletion Dialogue";
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AddIncompletionDialogueButton.clickable.clicked += AddIncompletionDialogue;
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ButtonsPanel.Add(AddIncompletionDialogueButton);
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}
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}
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}
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private void AddDialogueBeforeStep()
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{
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DialogueDataSO asset = ScriptableObject.CreateInstance<DialogueDataSO>();
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int questlineId = 0;
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questlineId = _currentSelectedQuestLine.IdQuestline;
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int questId = 0;
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questId = _currentSeletedQuest.IdQuest;
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int stepId = 0;
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stepId = _currentSeletedQuest.Steps.FindIndex(o => o == _currentSelectedStep) + 1;
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AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId + "/SD-S" + stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
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EditorUtility.SetDirty(asset);
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EditorUtility.SetDirty(_currentSeletedQuest);
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AssetDatabase.SaveAssets();
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_currentSelectedStep.DialogueBeforeStep = asset;
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asset.DialogueType = DialogueType.StartDialogue;
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// asset.CreateLine();
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rootVisualElement.Q<VisualElement>("steps-list").Q<ListView>().SetSelection(_idStepSelected);
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}
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private void AddCompletionDialogue()
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{
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DialogueDataSO asset = ScriptableObject.CreateInstance<DialogueDataSO>();
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int questlineId = 0;
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questlineId = _currentSelectedQuestLine.IdQuestline;
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int questId = 0;
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questId = _currentSeletedQuest.IdQuest;
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int stepId = 0;
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stepId = _currentSeletedQuest.Steps.FindIndex(o => o == _currentSelectedStep) + 1;
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AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId + "/CD-S" + stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
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_currentSelectedStep.CompleteDialogue = asset;
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asset.DialogueType = DialogueType.CompletionDialogue;
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// asset.CreateLine();
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EditorUtility.SetDirty(asset);
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EditorUtility.SetDirty(_currentSeletedQuest);
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AssetDatabase.SaveAssets();
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rootVisualElement.Q<VisualElement>("steps-list").Q<ListView>().SetSelection(_idStepSelected);
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}
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private void AddIncompletionDialogue()
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{
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DialogueDataSO asset = ScriptableObject.CreateInstance<DialogueDataSO>();
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int questlineId = 0;
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questlineId = _currentSelectedQuestLine.IdQuestline;
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int questId = 0;
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questId = _currentSeletedQuest.IdQuest;
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int stepId = 0;
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stepId = _currentSeletedQuest.Steps.FindIndex(o => o == _currentSelectedStep) + 1;
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AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId + "/ID-S" + stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
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asset.DialogueType = DialogueType.IncompletionDialogue;
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//asset.CreateLine();
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_currentSelectedStep.IncompleteDialogue = asset;
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EditorUtility.SetDirty(asset);
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EditorUtility.SetDirty(_currentSeletedQuest);
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AssetDatabase.SaveAssets();
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rootVisualElement.Q<VisualElement>("steps-list").Q<ListView>().SetSelection(_idStepSelected);
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}
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private void SetUpQuestPreview(QuestSO quest)
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{
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if (quest == null)
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return;
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if (quest.Steps == null)
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return;
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rootVisualElement.Q<VisualElement>("actor-conversations").Clear();
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foreach (StepSO step in quest.Steps)
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LoadAndInitStepUXML(step);
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}
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private void LoadAndInitStepUXML(StepSO step)
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{
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//Clear actor conversations area
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ScrollView actorConversationsVE = rootVisualElement.Q<ScrollView>("actor-conversations");
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// Import UXML
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var stepVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/StepDetail.uxml");
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VisualElement stepVE = stepVisualTree.CloneTree();
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VisualElement dialogueAreaVE = stepVE.Q<VisualElement>("dialogue-area");
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//Title
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if (step != null)
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stepVE.Q<Label>("step-title-label").text = "Step" + step.name[1];
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//IsDone
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Toggle isDoneToggle = stepVE.Q<Toggle>("step-done-toggle");
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isDoneToggle.value = step.IsDone;
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isDoneToggle.SetEnabled(false);
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DialogueDataSO dialogueToPreview = default;
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dialogueToPreview = step.StepToDialogue();
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if (dialogueToPreview != null)
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{
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//setPreview Actor for each step
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if (step.Actor != null)
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{
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Image actorPreview = LoadActorImage(step.Actor.name);
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//Add Image
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VisualElement preview = stepVE.Q<VisualElement>("actor-preview");
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preview.Add(actorPreview);
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}
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VisualElement VE = CreateDialoguePreviewWithBranching(dialogueToPreview);
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dialogueAreaVE.Add(VE);
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}
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//Type (Check Item etc)
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if (step.Type == StepType.Dialogue)
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{
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VisualElement itemValidateVE = stepVE.Q<VisualElement>("item-validate");
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itemValidateVE.style.display = DisplayStyle.None;
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}
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else
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{
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stepVE.Q<Label>("step-type").text = step.Type + ":";
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if (step.Item != null)
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stepVE.Q<Label>("item-to-validate").text = step.Item.ToString();
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}
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actorConversationsVE.Add(stepVE);
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}
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private void LoadAndInitStartDialogueLineUXML(DialogueDataSO startDialogue, VisualElement parent)
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{
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}
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private void LoadAndInitOptionsDialogueLineUXML(DialogueDataSO completeDialogue, DialogueDataSO incompleteDialogue, VisualElement parent)
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{
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// Import UXML
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var dialogueVisualTree = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Scripts/Quests/Editor/DialogueLine.uxml");
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VisualElement dialogueVE = dialogueVisualTree.CloneTree();
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// Set line
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Label leftLineLabel = dialogueVE.Q<Label>("left-line-label");
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Label rightLineLabel = dialogueVE.Q<Label>("right-line-label");
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// leftLineLabel.text = completeDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
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// if (incompleteDialogue != null)
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//rightLineLabel.text = incompleteDialogue.DialogueLines[0].GetLocalizedStringImmediateSafe();
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// hide options
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VisualElement buttonArea = dialogueVE.Q<VisualElement>("buttons");
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buttonArea.style.display = DisplayStyle.None;
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parent.Add(dialogueVE);
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}
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private void FindAllSOsInTargetFolder<T>(Object target, out T[] foundSOs) where T : ScriptableObject
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{
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var guids = AssetDatabase.FindAssets($"t:{typeof(T)}", new[] { Path.GetDirectoryName(AssetDatabase.GetAssetPath(target)) });
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foundSOs = new T[guids.Length];
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for (int i = 0; i < guids.Length; i++)
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{
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var path = AssetDatabase.GUIDToAssetPath(guids[i]);
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foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
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}
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}
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private void FindAllSOByType<T>(out T[] foundSOs) where T : ScriptableObject
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{
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var guids = AssetDatabase.FindAssets($"t:{typeof(T)}");
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foundSOs = new T[guids.Length];
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for (int i = 0; i < guids.Length; i++)
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{
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var path = AssetDatabase.GUIDToAssetPath(guids[i]);
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foundSOs[i] = AssetDatabase.LoadAssetAtPath<T>(path);
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}
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}
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private void InitListView<T>(ListView listview, T[] itemsSource)
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{
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listview.makeItem = () => new Label();
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listview.bindItem = (element, i) =>
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{
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var nameProperty = itemsSource[i].GetType().GetProperty("name");
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if (nameProperty != null)
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{
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if (itemsSource[i] != null)
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(element as Label).text = nameProperty.GetValue(itemsSource[i]) as string;
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}
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};
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listview.itemsSource = itemsSource;
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listview.itemHeight = 16;
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listview.selectionType = SelectionType.Single;
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listview.style.flexGrow = 1.0f;
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listview.Refresh();
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if (itemsSource.Length > 0)
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listview.selectedIndex = 0;
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}
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private void RefreshListView<T>(out ListView listview, string visualElementName, T[] itemsSource)
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{
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listview = new ListView();
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VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
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parentVE.Clear();
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InitListView(listview, itemsSource);
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parentVE.Add(listview);
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}
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private Image LoadActorImage(string actorName)
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{
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Image actorPreview = new Image();
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Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath($"Assets/Scripts/Quests/Editor/ActorImages/{actorName}.png", typeof(Texture2D));
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actorPreview.image = texture;
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return actorPreview;
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}
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private void DisplayAllProperties(Object data, string visualElementName)
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{
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//Clear panel
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VisualElement parentVE = rootVisualElement.Q<VisualElement>(visualElementName);
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parentVE.Clear();
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//Add new scrollview
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|
ScrollView scrollView = new ScrollView();
|
|
|
|
SerializedObject dataObject = new SerializedObject(data);
|
|
SerializedProperty dataProperty = dataObject.GetIterator();
|
|
dataProperty.Next(true);
|
|
|
|
while (dataProperty.NextVisible(false))
|
|
{
|
|
PropertyField prop = new PropertyField(dataProperty);
|
|
prop.SetEnabled(dataProperty.name != "m_Script");
|
|
prop.Bind(dataObject);
|
|
scrollView.Add(prop);
|
|
}
|
|
parentVE.Add(scrollView);
|
|
}
|
|
void AddQuestline()
|
|
{
|
|
//get questline id
|
|
FindAllSOByType(out QuestlineSO[] questLineSOs);
|
|
int id = questLineSOs.Length;
|
|
id++;
|
|
QuestlineSO asset = ScriptableObject.CreateInstance<QuestlineSO>();
|
|
asset.SetQuestlineId(id);
|
|
if (!AssetDatabase.IsValidFolder("Assets/ScriptableObjects/Quests/Questline" + id))
|
|
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests", "Questline" + id);
|
|
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + id + "/QL" + id + ".asset");
|
|
EditorUtility.SetDirty(asset);
|
|
AssetDatabase.SaveAssets();
|
|
//refresh
|
|
LoadAllQuestsData();
|
|
}
|
|
void RemoveQuestline()
|
|
{
|
|
if (_currentSelectedQuestLine == null)
|
|
return;
|
|
|
|
while (_currentSelectedQuestLine.Quests.Count > 0)
|
|
{
|
|
QuestSO quest = _currentSelectedQuestLine.Quests[0];
|
|
RemoveQuest(quest);
|
|
_currentSelectedQuestLine.Quests.RemoveAt(0);
|
|
}
|
|
AssetDatabase.DeleteAsset(_currentSelectedQuestLine.GetPath());
|
|
//refresh List
|
|
LoadAllQuestsData();
|
|
|
|
|
|
}
|
|
void AddQuest()
|
|
{
|
|
QuestSO asset = CreateInstance<QuestSO>();
|
|
int questlineId = 0;
|
|
questlineId = _currentSelectedQuestLine.IdQuestline;
|
|
int questId = 0;
|
|
questId = _currentSelectedQuestLine.Quests.Count + 1;
|
|
|
|
|
|
if (!AssetDatabase.IsValidFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId))
|
|
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId, "Quest" + questId);
|
|
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Q" + questId + "-QL" + questlineId + ".asset");
|
|
asset.SetQuestId(questId);
|
|
_currentSelectedQuestLine.Quests.Add(asset);
|
|
EditorUtility.SetDirty(asset);
|
|
EditorUtility.SetDirty(_currentSelectedQuestLine);
|
|
AssetDatabase.SaveAssets();
|
|
//refresh
|
|
rootVisualElement.Q<VisualElement>("questlines-list").Q<ListView>().SetSelection(_idQuestlineSelected);
|
|
|
|
}
|
|
void RemoveQuest()
|
|
{
|
|
if (_currentSeletedQuest == null)
|
|
return;
|
|
//When removing a step, remove its references in the parent quest
|
|
if (_currentSelectedQuestLine.Quests.Exists(o => o == _currentSeletedQuest))
|
|
_currentSelectedQuestLine.Quests.Remove(_currentSelectedQuestLine.Quests.Find(o => o == _currentSeletedQuest));
|
|
//when removing a step remove its dialogues
|
|
while (_currentSeletedQuest.Steps.Count > 0)
|
|
{
|
|
StepSO step = _currentSeletedQuest.Steps[0];
|
|
RemoveStep(step);
|
|
_currentSeletedQuest.Steps.RemoveAt(0);
|
|
}
|
|
|
|
AssetDatabase.DeleteAsset(_currentSeletedQuest.GetPath());
|
|
_idQuestSelected = -1;
|
|
//refresh List
|
|
rootVisualElement.Q<VisualElement>("questlines-list").Q<ListView>().SetSelection(_idQuestlineSelected);
|
|
|
|
}
|
|
void RemoveQuest(QuestSO questToRemove)
|
|
{
|
|
if (questToRemove == null)
|
|
return;
|
|
//when removing a step remove its dialogues
|
|
foreach (StepSO step in questToRemove.Steps)
|
|
{
|
|
//When removing a step, remove its references in the parent quest
|
|
RemoveStep(step);
|
|
}
|
|
|
|
AssetDatabase.DeleteAsset(questToRemove.GetPath());
|
|
}
|
|
void AddStep()
|
|
{
|
|
StepSO asset = ScriptableObject.CreateInstance<StepSO>();
|
|
int questlineId = 0;
|
|
questlineId = _currentSelectedQuestLine.IdQuestline;
|
|
int questId = 0;
|
|
questId = _currentSeletedQuest.IdQuest;
|
|
int stepId = 0;
|
|
stepId = _currentSeletedQuest.Steps.Count + 1;
|
|
if (!AssetDatabase.IsValidFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId))
|
|
AssetDatabase.CreateFolder("Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId, "Step" + stepId);
|
|
AssetDatabase.CreateAsset(asset, "Assets/ScriptableObjects/Quests/Questline" + questlineId + "/Quest" + questId + "/Step" + stepId + "/S" + stepId + "-Q" + questId + "-QL" + questlineId + ".asset");
|
|
_currentSeletedQuest.Steps.Add(asset);
|
|
EditorUtility.SetDirty(asset);
|
|
EditorUtility.SetDirty(_currentSeletedQuest);
|
|
AssetDatabase.SaveAssets();
|
|
//refresh
|
|
rootVisualElement.Q<VisualElement>("quests-list").Q<ListView>().SetSelection(_idQuestSelected);
|
|
|
|
|
|
}
|
|
void RemoveStep()
|
|
{
|
|
|
|
if (_currentSelectedStep == null)
|
|
return;
|
|
//When removing a step, remove its references in the parent quest
|
|
if (_currentSeletedQuest.Steps.Exists(o => o == _currentSelectedStep))
|
|
_currentSeletedQuest.Steps.Remove(_currentSeletedQuest.Steps.Find(o => o == _currentSelectedStep));
|
|
//when removing a step remove its dialogues
|
|
if (_currentSelectedStep.DialogueBeforeStep != null)
|
|
{
|
|
RemoveDialogue(_currentSelectedStep.DialogueBeforeStep);
|
|
}
|
|
if (_currentSelectedStep.CompleteDialogue != null)
|
|
{
|
|
RemoveDialogue(_currentSelectedStep.CompleteDialogue);
|
|
}
|
|
if (_currentSelectedStep.IncompleteDialogue != null)
|
|
{
|
|
RemoveDialogue(_currentSelectedStep.IncompleteDialogue);
|
|
}
|
|
AssetDatabase.DeleteAsset(_currentSelectedStep.GetPath());
|
|
_idStepSelected = -1;
|
|
//refresh List
|
|
rootVisualElement.Q<VisualElement>("quests-list").Q<ListView>().SetSelection(_idQuestSelected);
|
|
}
|
|
void RemoveStep(StepSO stepToRemove)
|
|
{
|
|
if ((stepToRemove == null))
|
|
return;
|
|
//when removing a step remove its dialogues
|
|
if (stepToRemove.DialogueBeforeStep != null)
|
|
{
|
|
RemoveDialogue(stepToRemove.DialogueBeforeStep);
|
|
stepToRemove.DialogueBeforeStep = null;
|
|
}
|
|
if (stepToRemove.CompleteDialogue != null)
|
|
{
|
|
RemoveDialogue(stepToRemove.CompleteDialogue);
|
|
stepToRemove.CompleteDialogue = null;
|
|
}
|
|
if (stepToRemove.IncompleteDialogue != null)
|
|
{
|
|
RemoveDialogue(stepToRemove.IncompleteDialogue);
|
|
stepToRemove.IncompleteDialogue = null;
|
|
}
|
|
AssetDatabase.DeleteAsset(stepToRemove.GetPath());
|
|
}
|
|
void RemoveDialogue(DialogueDataSO dialogueToRemove)
|
|
{
|
|
// dialogueToRemove.RemoveLineFromSharedTable();
|
|
AssetDatabase.DeleteAsset(dialogueToRemove.GetPath());
|
|
|
|
}
|
|
private VisualElement CreateDialoguePreviewWithBranching(DialogueDataSO dialogueDataSO)
|
|
{
|
|
VisualElement dialoguePreviewVE = new VisualElement();
|
|
dialoguePreviewVE.name = "Dialogue";
|
|
/*foreach (LocalizedString localizedString in dialogueDataSO.DialogueLines)
|
|
{
|
|
Label dialogueLine = new Label();
|
|
dialogueLine.name = dialogueDataSO.DialogueType.ToString();
|
|
dialogueLine.text = localizedString.GetLocalizedStringImmediateSafe();
|
|
dialoguePreviewVE.Add(dialogueLine);
|
|
}
|
|
if (dialogueDataSO.Choices != null)
|
|
{
|
|
VisualElement choicesVE = new VisualElement();
|
|
choicesVE.name = "Choices";
|
|
for (int i = 0; i < dialogueDataSO.Choices.Count; i++)
|
|
{
|
|
VisualElement choiceVE = new VisualElement();
|
|
Choice choice = dialogueDataSO.Choices[i];
|
|
Button dialogueButton = new Button();
|
|
dialogueButton.name = "Button" + _idQuestlineSelected;
|
|
dialogueButton.text = choice.Response.GetLocalizedStringImmediateSafe();
|
|
choiceVE.Add(dialogueButton);
|
|
if (choice.NextDialogue != null)
|
|
choiceVE.Add(CreateDialoguePreviewWithBranching(choice.NextDialogue));
|
|
|
|
choiceVE.name = "Choice";
|
|
choicesVE.Add(choiceVE);
|
|
}
|
|
dialoguePreviewVE.Add(choicesVE);
|
|
}*/
|
|
|
|
return dialoguePreviewVE;
|
|
}
|
|
|
|
}
|