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87 行
1.5 KiB
87 行
1.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine.Localization.Components;
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public class InventoryItemFiller : MonoBehaviour
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{
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[SerializeField]
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private Image itemPreviewImage;
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[SerializeField]
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private LocalizeStringEvent itemTitle;
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[SerializeField]
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private TextMeshProUGUI itemCount;
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[SerializeField]
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private Image bgImage;
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[SerializeField]
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private Image imgHover;
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[SerializeField]
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private Image imgSelected;
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public ItemStack currentItem;
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[SerializeField]
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private Button itemButton;
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public void SetItem(ItemStack itemStack, bool isSelected, ItemEventChannelSo selectItemEvent)
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{
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UnhoverItem();
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currentItem = itemStack;
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imgSelected.gameObject.SetActive(isSelected);
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itemPreviewImage.sprite = itemStack.Item.PreviewImage;
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itemTitle.StringReference = itemStack.Item.Name;
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itemCount.text = itemStack.Amount.ToString();
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bgImage.color = itemStack.Item.ItemType.TypeColor;
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itemButton.onClick.RemoveAllListeners();
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itemButton.onClick.AddListener(() =>
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{
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SelectItem();
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UnhoverItem();
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selectItemEvent.RaiseEvent(currentItem.Item);
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});
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}
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public void HoverItem()
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{
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imgHover.gameObject.SetActive(true);
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}
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public void UnhoverItem()
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{
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imgHover.gameObject.SetActive(false);
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}
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public void SelectItem()
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{
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imgSelected.gameObject.SetActive(true);
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}
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public void UnselectItem()
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{
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imgSelected.gameObject.SetActive(false);
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}
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}
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