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50 行
879 B
50 行
879 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CollectibleItem : MonoBehaviour
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{
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[SerializeField] private Item _currentItem;
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[SerializeField] private SpriteRenderer[] _itemImages;
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public Item CurrentItem
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{
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set => _currentItem = value;
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}
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private void Start()
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{
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SetItem();
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}
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public void PickedItem()
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{
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}
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public Item GetItem()
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{
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Debug.Log("current item " + _currentItem);
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return _currentItem;
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}
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// TODO: This function is only for testing
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public void SetItem()
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{
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for (int i = 0; i < _itemImages.Length; i++)
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{
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_itemImages[i].sprite = _currentItem.PreviewImage;
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}
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}
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public void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player")
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{
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if (other.gameObject.TryGetComponent<ItemPicker>(out ItemPicker itemPickerComp))
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{
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itemPickerComp.PickItem(_currentItem);
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}
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}
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}
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}
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