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69 行
1.7 KiB
69 行
1.7 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UOP1.EditorTools.Replacer
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{
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internal class ReplaceContextMenu
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{
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private static Type hierarchyType;
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private static EditorWindow focusedWindow;
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private static IMGUIContainer hierarchyGUI;
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private static Vector2 mousePosition;
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private static bool hasExecuted;
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[InitializeOnLoadMethod]
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private static void OnInitialize()
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{
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hierarchyType = typeof(Editor).Assembly.GetType("UnityEditor.SceneHierarchyWindow");
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EditorApplication.update += TrackFocusedHierarchy;
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}
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private static void TrackFocusedHierarchy()
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{
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if (focusedWindow != EditorWindow.focusedWindow)
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{
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focusedWindow = EditorWindow.focusedWindow;
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if (focusedWindow?.GetType() == hierarchyType)
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{
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if (hierarchyGUI != null)
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hierarchyGUI.onGUIHandler -= OnFocusedHierarchyGUI;
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hierarchyGUI = focusedWindow.rootVisualElement.parent.Query<IMGUIContainer>();
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hierarchyGUI.onGUIHandler += OnFocusedHierarchyGUI;
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}
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}
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}
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private static void OnFocusedHierarchyGUI()
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{
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// As Event.current is null during context-menu callback, we need to track mouse position on hierarchy GUI
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mousePosition = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
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}
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[MenuItem("GameObject/Replace", true, priority = 0)]
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private static bool ReplaceSelectionValidate()
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{
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return Selection.gameObjects.Length > 0;
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}
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[MenuItem("GameObject/Replace", priority = 0)]
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private static void ReplaceSelection()
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{
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if (hasExecuted)
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return;
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var rect = new Rect(mousePosition, new Vector2(240, 360));
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ReplacePrefabSearchPopup.Show(rect);
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EditorApplication.delayCall += () => hasExecuted = false;
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}
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}
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}
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