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28 行
858 B
28 行
858 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "GroundGravity", menuName = "State Machines/Actions/Ground Gravity")]
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public class GroundGravityActionSO : StateActionSO<GroundGravityAction>
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{
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[Tooltip("Vertical movement pulling down the player to keep it anchored to the ground.")]
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public float verticalPull = -5f;
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}
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public class GroundGravityAction : StateAction
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{
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//Component references
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private Protagonist _protagonistScript;
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private GroundGravityActionSO _originSO => (GroundGravityActionSO)base.OriginSO; // The SO this StateAction spawned from
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public override void Awake(StateMachine stateMachine)
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{
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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}
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public override void OnUpdate()
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{
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_protagonistScript.movementVector.y = _originSO.verticalPull;
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}
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}
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