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29 行
613 B
29 行
613 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "DestroyCritter", menuName = "State Machines/Actions/Destroy Critter")]
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public class DestroyCritterSO : StateActionSO
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{
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protected override StateAction CreateAction() => new DestroyCritter();
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}
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public class DestroyCritter : StateAction
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{
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private Critter _critter;
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public override void Awake(StateMachine stateMachine)
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{
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_critter = stateMachine.GetComponent<Critter>();
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}
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public override void OnUpdate()
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{
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}
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public override void OnStateEnter()
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{
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_critter.CritterIsDead();
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}
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}
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