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12 行
300 B
12 行
300 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum NPCState { Idle = 0, Walk, Talk, JumpUp, JumpDown, Eat };
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public class NPC : MonoBehaviour
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{
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public NPCState npcState; //This is checked by conditions in the StateMachine
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public GameObject[] talkingTo;
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}
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