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36 行
1.1 KiB
36 行
1.1 KiB
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "SlideAction", menuName = "State Machines/Actions/Slide")]
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public class SlideActionSO : StateActionSO<SlideAction> { }
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public class SlideAction : StateAction
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{
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private Protagonist _protagonistScript;
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public override void Awake(StateMachine stateMachine)
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{
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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}
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public override void OnUpdate()
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{
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Vector3 velocity = _protagonistScript.movementVector;
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float speed = -Physics.gravity.y * Protagonist.GRAVITY_MULTIPLIER * Time.deltaTime;
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Vector3 hitNormal = _protagonistScript.lastHit.normal;
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var vector = new Vector3(hitNormal.x, -hitNormal.y, hitNormal.z);
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Vector3.OrthoNormalize(ref hitNormal, ref vector);
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// Cheap way to avoid overshooting the character, which causes it to move away from the slope
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if (Mathf.Sign(vector.x) == Mathf.Sign(velocity.x))
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vector.x *= 0.5f;
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if (Mathf.Sign(vector.z) == Mathf.Sign(velocity.z))
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vector.z *= 0.5f;
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velocity += vector * speed;
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_protagonistScript.movementVector = velocity;
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}
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}
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