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32 行
997 B
32 行
997 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Actions/Play AudioCue")]
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public class PlayAudioCueActionSO : StateActionSO<PlayAudioCueAction>
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{
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public AudioCueSO audioCue = default;
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public AudioCueEventChannelSO audioCueEventChannel = default;
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public AudioConfigurationSO audioConfiguration = default;
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}
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public class PlayAudioCueAction : StateAction
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{
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private Transform _stateMachineTransform;
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private PlayAudioCueActionSO _originSO => (PlayAudioCueActionSO)base.OriginSO; // The SO this StateAction spawned from
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public override void Awake(StateMachine stateMachine)
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{
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_stateMachineTransform = stateMachine.transform;
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}
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public override void OnUpdate() { }
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public override void OnStateEnter()
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{
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_originSO.audioCueEventChannel.RaisePlayEvent(_originSO.audioCue, _originSO.audioConfiguration, _stateMachineTransform.position);
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}
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}
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