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44 行
1.1 KiB
44 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Localization.Components;
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using UnityEngine.UI;
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using TMPro;
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public class UISettingTabFiller : MonoBehaviour
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{
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[SerializeField] private LocalizeStringEvent _localizedTabTitle;
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[SerializeField] private Image _bgSelectedTab;
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[SerializeField] private Color _colorSelectedTab;
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[SerializeField] private Color _colorUnselectedTab;
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SettingTabType _currentTabType;
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public void SetTab(settingTab settingTab, bool isSelected)
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{
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_localizedTabTitle.StringReference = settingTab.title;
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_currentTabType = settingTab.settingTabsType;
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if (isSelected)
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{ SelectTab(); }
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else
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{ UnselectTab(); }
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}
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public void SetTab(SettingTabType tabType)
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{
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bool isSelected = (_currentTabType == tabType);
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if (isSelected)
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{ SelectTab(); }
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else
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{ UnselectTab(); }
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}
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void SelectTab()
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{
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_bgSelectedTab.enabled=true;
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_localizedTabTitle.GetComponent<TextMeshProUGUI>().color = _colorSelectedTab;
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}
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void UnselectTab()
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{
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_bgSelectedTab.enabled = false;
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_localizedTabTitle.GetComponent<TextMeshProUGUI>().color = _colorUnselectedTab;
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}
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}
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