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61 行
1.3 KiB

using System;
using System.IO;
using UnityEngine;
public static class FileManager
{
public static bool WriteToFile(string fileName, string fileContents)
{
var fullPath = Path.Combine(Application.persistentDataPath, fileName);
try
{
File.WriteAllText(fullPath, fileContents);
return true;
}
catch (Exception e)
{
Debug.LogError($"Failed to write to {fullPath} with exception {e}");
return false;
}
}
public static bool LoadFromFile(string fileName, out string result)
{
var fullPath = Path.Combine(Application.persistentDataPath, fileName);
try
{
result = File.ReadAllText(fullPath);
return true;
}
catch (Exception e)
{
Debug.LogError($"Failed to read from {fullPath} with exception {e}");
result = "";
return false;
}
}
public static bool MoveFile(string fileName, string newFileName)
{
var fullPath = Path.Combine(Application.persistentDataPath, fileName);
var newFullPath = Path.Combine(Application.persistentDataPath, newFileName);
try
{
if (File.Exists(newFullPath))
{
File.Delete(newFullPath);
}
File.Move(fullPath, newFullPath);
}
catch (Exception e)
{
//Debug.LogError($"Failed to move file from {fullPath} to {newFullPath} with exception {e}");
return false;
}
return true;
}
}