这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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55 行
1.7 KiB

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Localization;
// Created with collaboration from:
// https://forum.unity.com/threads/inventory-system.980646/
[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 51)]
public class Item : SerializableScriptableObject
{
[Tooltip("The name of the item")]
[SerializeField] private LocalizedString _name = default;
[Tooltip("A preview image for the item")]
[SerializeField]
private Sprite _previewImage = default;
[Tooltip("A description of the item")]
[SerializeField]
private LocalizedString _description = default;
[Tooltip("The type of item")]
[SerializeField]
private ItemType _itemType = default;
[Tooltip("A prefab reference for the model of the item")]
[SerializeField]
private GameObject _prefab = default;
[Tooltip("The list of the ingredients necessary to the recipe")]
[SerializeField]
private List<ItemStack> _ingredientsList = new List<ItemStack>();
[Tooltip("The resulting dish to the recipe")]
[SerializeField]
private Item _resultingDish = default;
[Tooltip("a checkbox for localized asset")]
[SerializeField]
private bool _isLocalized = default;
[Tooltip("A localized preview image for the item")]
[SerializeField]
private LocalizedSprite _localizePreviewImage = default;
public LocalizedString Name => _name;
public Sprite PreviewImage => _previewImage;
public LocalizedString Description => _description;
public ItemType ItemType => _itemType;
public GameObject Prefab => _prefab;
public List<ItemStack> IngredientsList => _ingredientsList;
public Item ResultingDish => _resultingDish;
public bool IsLocalized => _isLocalized;
public LocalizedSprite LocalizePreviewImage => _localizePreviewImage;
}