您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
35 行
1.1 KiB
35 行
1.1 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
public enum GameState
|
|
{
|
|
Gameplay,// regular state: player moves, attacks, can perform actions
|
|
Pause,// pause menu is opened, the whole game world is frozen
|
|
Inventory, //when inventory UI or cooking UI are open
|
|
Dialogue,
|
|
Cutscene,
|
|
LocationTransition,// when the character steps into LocationExit trigger, fade to black begins and control is removed from the player
|
|
Combat,//enemy is nearby and alert, player can't open Inventory or initiate dialogues, but can pause the game
|
|
|
|
}
|
|
|
|
//[CreateAssetMenu(fileName = "GameState", menuName = "Gameplay/GameState", order = 51)]
|
|
public class GameStateSO : ScriptableObject
|
|
{
|
|
private GameState _currentGameState = default;
|
|
private GameState _previousGameState = default;
|
|
public GameState CurrentGameState => _currentGameState;
|
|
|
|
public void UpdateGameState(GameState newGameState)
|
|
{
|
|
_previousGameState = _currentGameState;
|
|
_currentGameState = newGameState;
|
|
|
|
}
|
|
public void ResetToPreviousGameState()
|
|
{
|
|
_currentGameState = _previousGameState;
|
|
|
|
}
|
|
|
|
}
|