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70 行
1.4 KiB
70 行
1.4 KiB
using System;
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using System.IO;
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using UnityEngine;
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public static class FileManager
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{
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public static bool WriteToFile(string fileName, string fileContents)
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{
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var fullPath = Path.Combine(Application.persistentDataPath, fileName);
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try
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{
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File.WriteAllText(fullPath, fileContents);
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return true;
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}
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catch (Exception e)
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{
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Debug.LogError($"Failed to write to {fullPath} with exception {e}");
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return false;
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}
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}
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public static bool LoadFromFile(string fileName, out string result)
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{
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var fullPath = Path.Combine(Application.persistentDataPath, fileName);
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if(!File.Exists(fullPath))
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{
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File.WriteAllText(fullPath, "");
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}
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try
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{
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result = File.ReadAllText(fullPath);
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return true;
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}
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catch (Exception e)
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{
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Debug.LogError($"Failed to read from {fullPath} with exception {e}");
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result = "";
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return false;
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}
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}
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public static bool MoveFile(string fileName, string newFileName)
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{
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var fullPath = Path.Combine(Application.persistentDataPath, fileName);
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var newFullPath = Path.Combine(Application.persistentDataPath, newFileName);
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try
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{
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if (File.Exists(newFullPath))
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{
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File.Delete(newFullPath);
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}
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if (!File.Exists(fullPath))
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{
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return false;
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}
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File.Move(fullPath, newFullPath);
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}
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catch (Exception e)
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{
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Debug.LogError($"Failed to move file from {fullPath} to {newFullPath} with exception {e}");
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return false;
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}
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return true;
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}
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}
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