您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
30 行
898 B
30 行
898 B
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using DG.Tweening;
|
|
|
|
public class FadeController : MonoBehaviour
|
|
{
|
|
[SerializeField] private FadeChannelSO _fadeChannelSO;
|
|
[SerializeField] private Image _imageComponent;
|
|
|
|
private void OnEnable()
|
|
{
|
|
_fadeChannelSO.OnEventRaised += InitiateFade;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
_fadeChannelSO.OnEventRaised -= InitiateFade;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Controls the fade-in and fade-out.
|
|
/// </summary>
|
|
/// <param name="fadeIn">If false, the screen becomes black. If true, rectangle fades out and gameplay is visible.</param>
|
|
/// <param name="duration">How long it takes to the image to fade in/out.</param>
|
|
/// <param name="color">Target color for the image to reach. Disregarded when fading out.</param>
|
|
private void InitiateFade(bool fadeIn, float duration, Color desiredColor)
|
|
{
|
|
_imageComponent.DOBlendableColor(desiredColor, duration);
|
|
}
|
|
}
|