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11 行
373 B
11 行
373 B
using UnityEngine;
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/// <summary>
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/// This one of a kind SO stores, during gameplay, the path that was used last (i.e. the one that was taken to get to the current scene).
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/// </summary>
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//[CreateAssetMenu(fileName = "PathStorage", menuName = "Gameplay/Path Storage")]
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public class PathStorageSO : DescriptionBaseSO
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{
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[Space]
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[ReadOnly] public PathSO lastPathTaken;
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}
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