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47 行
1.1 KiB
47 行
1.1 KiB
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Questline", menuName = "Quests/Questline")]
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public class QuestlineSO : SerializableScriptableObject
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{
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[SerializeField]
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private int _idQuestLine = 0;
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[Tooltip("The collection of Quests composing the Questline")]
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[SerializeField]
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private List<QuestSO> _quests = new List<QuestSO>();
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[SerializeField]
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bool _isDone = false;
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[SerializeField]
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VoidEventChannelSO _endQuestlineEvent = default;
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public int IdQuestline => _idQuestLine;
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public List<QuestSO> Quests => _quests;
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public VoidEventChannelSO EndQuestlineEvent => _endQuestlineEvent;
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public bool IsDone
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{
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get => _isDone;
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set => _isDone = value;
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}
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public void FinishQuestline()
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{
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if(_endQuestlineEvent!=null)
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{ _endQuestlineEvent.RaiseEvent(); }
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_isDone = true;
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}
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public void SetQuestlineId(int id)
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{
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_idQuestLine = id;
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}
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#if UNITY_EDITOR
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/// <summary>
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/// This function is only useful for the Questline Tool in Editor to remove a Questline
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/// </summary>
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/// <returns>The local path</returns>
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public string GetPath()
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{
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return AssetDatabase.GetAssetPath(this);
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}
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#endif
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}
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