这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "IsNPCIdle", menuName = "State Machines/Conditions/Is NPC Idle")]
public class IsNPCIdleSO : StateConditionSO<IsNPCIdleCondition>
{
}
public class IsNPCIdleCondition : Condition
{
//Component references
private NPC _npcScript;
public override void Awake(StateMachine stateMachine)
{
_npcScript = stateMachine.GetComponent<NPC>();
}
protected override bool Statement()
{
if (_npcScript.npcState == NPCState.Idle)
{
// We don't want to consume it because we want the townsfolk to stay idle
return true;
}
else
{
return false;
}
}
}