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38 行
1.0 KiB
38 行
1.0 KiB
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(menuName = "State Machines/Conditions/Has Hit the Head")]
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public class HasHitHeadConditionSO : StateConditionSO<HasHitHeadCondition> { }
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public class HasHitHeadCondition : Condition
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{
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//Component references
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private Protagonist _protagonistScript;
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private CharacterController _characterController;
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private Transform _transform;
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public override void Awake(StateMachine stateMachine)
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{
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_transform = stateMachine.GetComponent<Transform>();
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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_characterController = stateMachine.GetComponent<CharacterController>();
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}
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protected override bool Statement()
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{
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bool isMovingUpwards = _protagonistScript.movementVector.y > 0f;
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if (isMovingUpwards)
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{
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if(_characterController.collisionFlags == CollisionFlags.Above)
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{
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_protagonistScript.jumpInput = false;
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_protagonistScript.movementVector.y = 0f;
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return true;
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}
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}
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return false;
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}
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}
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