这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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38 行
1.4 KiB

using UnityEngine;
using UOP1.StateMachine;
using UOP1.StateMachine.ScriptableObjects;
[CreateAssetMenu(fileName = "SlideAction", menuName = "State Machines/Actions/Slide")]
public class SlideActionSO : StateActionSO<SlideAction> { }
public class SlideAction : StateAction
{
private Protagonist _protagonist;
public override void Awake(StateMachine stateMachine)
{
_protagonist = stateMachine.GetComponent<Protagonist>();
}
public override void OnUpdate()
{
float speed = -Physics.gravity.y * Protagonist.GRAVITY_MULTIPLIER * .4f;
Vector3 hitNormal = _protagonist.lastHit.normal;
Vector3 slideDirection = new Vector3(hitNormal.x, -hitNormal.y, hitNormal.z);
Vector3.OrthoNormalize(ref hitNormal, ref slideDirection);
//Trick below has been commented because it was pushing the character "into" the ground much too often,
//producing a collision, which would result in the character being stuck while in the Sliding state
//Vector3 slidingMovement = _protagonist.movementVector;
//// Cheap way to avoid overshooting the character, which causes it to move away from the slope
//if (Mathf.Sign(slideDirection.x) == Mathf.Sign(slidingMovement.x))
// slideDirection.x *= 0.5f;
//if (Mathf.Sign(slideDirection.z) == Mathf.Sign(slidingMovement.z))
// slideDirection.z *= 0.5f;
//slidingMovement += slideDirection * speed;
_protagonist.movementVector = slideDirection * speed;
}
}