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29 行
656 B
29 行
656 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "ResetGetHitState", menuName = "State Machines/Actions/Reset Get Hit State")]
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public class ResetGetHitStateSO : StateActionSO
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{
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protected override StateAction CreateAction() => new ResetGetHitState();
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}
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public class ResetGetHitState : StateAction
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{
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private Damageable _damageableEntity;
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public override void Awake(StateMachine stateMachine)
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{
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_damageableEntity = stateMachine.GetComponent<Damageable>();
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}
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public override void OnUpdate()
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{
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}
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public override void OnStateExit()
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{
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_damageableEntity.GetHit = false;
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}
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}
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