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35 行
749 B
35 行
749 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "RaiseVoidEventAction", menuName = "State Machines/Actions/Raise Void Event Action")]
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public class RaiseVoidEventActionSO : StateActionSO
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{
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public VoidEventChannelSO voidEvent;
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protected override StateAction CreateAction() => new RaiseVoidEventAction();
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}
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public class RaiseVoidEventAction : StateAction
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{
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private VoidEventChannelSO _voidEvent;
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public override void Awake(StateMachine stateMachine)
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{
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_voidEvent = ((RaiseVoidEventActionSO)OriginSO).voidEvent;
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}
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public override void OnUpdate()
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{
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}
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public override void OnStateEnter()
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{
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_voidEvent.RaiseEvent();
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}
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public override void OnStateExit()
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{
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}
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}
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