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26 行
871 B
26 行
871 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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//TODO: Cleanup all the Actions related to jump particles, there are too many specific scripts now
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[CreateAssetMenu(fileName = "PlayLiftoffJumpParticlesAction", menuName = "State Machines/Actions/Play Liftoff Jump Particles Action")]
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public class PlayLiftoffJumpParticlesActionSO : StateActionSO<PlayLiftoffJumpParticlesAction> { }
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public class PlayLiftoffJumpParticlesAction : StateAction
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{
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//Component references
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private PlayerEffectController _dustController;
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public override void Awake(StateMachine stateMachine)
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{
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_dustController = stateMachine.GetComponent<PlayerEffectController>();
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}
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public override void OnStateEnter()
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{
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_dustController.PlayLandParticles(1f); //Same particles as the landing, but with full power
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}
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public override void OnUpdate() { }
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}
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