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29 行
1023 B
29 行
1023 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "HorizontalMove", menuName = "State Machines/Actions/Horizontal Move")]
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public class HorizontalMoveActionSO : StateActionSO<HorizontalMoveAction>
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{
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[Tooltip("Horizontal XZ plane speed multiplier")]
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public float speed = 8f;
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}
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public class HorizontalMoveAction : StateAction
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{
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//Component references
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private Protagonist _protagonistScript;
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private HorizontalMoveActionSO _originSO => (HorizontalMoveActionSO)base.OriginSO; // The SO this StateAction spawned from
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public override void Awake(StateMachine stateMachine)
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{
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_protagonistScript = stateMachine.GetComponent<Protagonist>();
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}
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public override void OnUpdate()
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{
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//delta.Time is used when the movement is applied (ApplyMovementVectorAction)
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_protagonistScript.movementVector.x = _protagonistScript.movementInput.x * _originSO.speed;
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_protagonistScript.movementVector.z = _protagonistScript.movementInput.z * _originSO.speed;
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}
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}
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