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38 行
954 B
38 行
954 B
using UnityEngine;
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/// <summary>
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/// An instance of the health of a character, be it the player or an NPC.
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/// The initial values are usually contained in another SO of type HealthConfigSO.
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/// </summary>
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[CreateAssetMenu(fileName = "PlayersHealth", menuName = "EntityConfig/Player's Health")]
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public class HealthSO : ScriptableObject
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{
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[Tooltip("The initial health")]
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[SerializeField][ReadOnly] private int _maxHealth;
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[SerializeField][ReadOnly] private int _currentHealth;
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public int MaxHealth => _maxHealth;
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public int CurrentHealth => _currentHealth;
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public void SetMaxHealth(int newValue)
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{
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_maxHealth = newValue;
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}
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public void SetCurrentHealth(int newValue)
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{
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_currentHealth = newValue;
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}
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public void InflictDamage(int DamageValue)
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{
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_currentHealth -= DamageValue;
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}
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public void RestoreHealth(int HealthValue)
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{
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_currentHealth += HealthValue;
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if(_currentHealth > _maxHealth)
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_currentHealth = _maxHealth;
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}
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}
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