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21 行
760 B
21 行
760 B
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DroppableRewardConfig", menuName = "EntityConfig/Special Reward Dropping Rate Config")]
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public class SpecialDroppableRewardConfigSO : DroppableRewardConfigSO
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{
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[Tooltip("Current count of dropped items")]
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[SerializeField] private int _specialDroppableCurrentCount = 0;
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[Tooltip("Max count where the special droppable needs to be dropped")]
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[SerializeField] private int _specialDroppableMaxCount = 0;
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[SerializeField] private DropGroup _specialItem = new DropGroup();
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public override DropGroup DropSpecialItem()
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{
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_specialDroppableCurrentCount++;
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if (_specialDroppableCurrentCount >= _specialDroppableMaxCount)
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return _specialItem;
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else
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return null;
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}
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}
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