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11 行
371 B
11 行
371 B
using UnityEngine;
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[CreateAssetMenu(fileName = "AttackConfig", menuName = "EntityConfig/Attack Config")]
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public class AttackConfigSO : ScriptableObject
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{
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[SerializeField] private int _attackStrength;
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[SerializeField] private float _attackReloadDuration;
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public int AttackStrength => _attackStrength;
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public float AttackReloadDuration => _attackReloadDuration;
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}
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