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30 行
662 B
30 行
662 B
using UnityEngine;
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/// <summary>
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/// Helper component, to quickly apply the settings from an <c>AudioConfigurationSO</c> SO to an <c>AudioSource</c>.
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/// Useful to add a configuration to the AudioSource that a Timeline is pointing to.
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/// </summary>
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[RequireComponent(typeof(AudioSource))]
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public class AudioConfigApplier : MonoBehaviour
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{
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public AudioConfigurationSO config;
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private void OnValidate()
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{
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ConfigureAudioSource();
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}
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private void Start()
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{
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ConfigureAudioSource();
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}
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private void ConfigureAudioSource()
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{
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if (config != null)
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{
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AudioSource audioSource = GetComponent<AudioSource>();
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config.ApplyTo(audioSource);
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}
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}
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}
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