您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
148 行
4.1 KiB
148 行
4.1 KiB
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &-9127890310756508240
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 11
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
version: 4
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 6
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: HaloStrong
|
|
m_Shader: {fileID: 4800000, guid: 0406db5a14f94604a8c57ccfbc9f3b46, type: 3}
|
|
m_ShaderKeywords: _FADING_ON _SOFTPARTICLES_ON
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 0
|
|
m_CustomRenderQueue: 3000
|
|
stringTagMap:
|
|
RenderType: Transparent
|
|
disabledShaderPasses:
|
|
- SHADOWCASTER
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _BaseMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _BumpMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailAlbedoMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailMask:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DetailNormalMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _EmissionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MainTex:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _MetallicGlossMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _OcclusionMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _ParallaxMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _SpecGlossMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_Lightmaps:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_LightmapsInd:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_ShadowMasks:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Floats:
|
|
- _AlphaClip: 0
|
|
- _Blend: 2
|
|
- _BlendOp: 0
|
|
- _BumpScale: 1
|
|
- _CameraFadingEnabled: 1
|
|
- _CameraFarFadeDistance: 4.69
|
|
- _CameraNearFadeDistance: 0
|
|
- _ClearCoatMask: 0
|
|
- _ClearCoatSmoothness: 0
|
|
- _ColorMode: 0
|
|
- _Cull: 2
|
|
- _Cutoff: 0.5
|
|
- _DetailAlbedoMapScale: 1
|
|
- _DetailNormalMapScale: 1
|
|
- _DistortionBlend: 0
|
|
- _DistortionEnabled: 0
|
|
- _DistortionStrength: 4.88
|
|
- _DistortionStrengthScaled: 0.488
|
|
- _DstBlend: 1
|
|
- _EnvironmentReflections: 1
|
|
- _FlipbookBlending: 0
|
|
- _FlipbookMode: 0
|
|
- _GlossMapScale: 0
|
|
- _Glossiness: 0
|
|
- _GlossinessSource: 0
|
|
- _GlossyReflections: 0
|
|
- _Metallic: 0
|
|
- _Mode: 0
|
|
- _OcclusionStrength: 1
|
|
- _Parallax: 0.005
|
|
- _QueueOffset: 0
|
|
- _ReceiveShadows: 1
|
|
- _SampleGI: 0
|
|
- _Shininess: 0
|
|
- _Smoothness: 0.5
|
|
- _SmoothnessSource: 0
|
|
- _SmoothnessTextureChannel: 0
|
|
- _SoftParticlesEnabled: 1
|
|
- _SoftParticlesFarFadeDistance: 1.03
|
|
- _SoftParticlesNearFadeDistance: 0
|
|
- _SpecSource: 0
|
|
- _SpecularHighlights: 1
|
|
- _SrcBlend: 5
|
|
- _Surface: 1
|
|
- _WorkflowMode: 1
|
|
- _ZWrite: 0
|
|
m_Colors:
|
|
- _BaseColor: {r: 1, g: 0.7529412, b: 0, a: 0.09803922}
|
|
- _BaseColorAddSubDiff: {r: 1, g: 0, b: 0, a: 0}
|
|
- _CameraFadeParams: {r: 0, g: 0.21321961, b: 0, a: 0}
|
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
|
- _SoftParticleFadeParams: {r: 0, g: 0.97087383, b: 0, a: 0}
|
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
|
m_BuildTextureStacks: []
|