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10 行
332 B
10 行
332 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Paths are used to determine the connecting entrances and exits between Locations
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/// </summary>
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[CreateAssetMenu(fileName = "BetweenLocation1AndLocation2", menuName = "Scene Data/Path")]
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public class PathSO : ScriptableObject { }
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