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41 行
1.4 KiB
41 行
1.4 KiB
using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.SceneManagement;
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/// <summary>
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/// This class is responsible for starting the game by loading the persistent managers scene
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/// and raising the event to load the Main Menu
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/// </summary>
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public class InitializationLoader : MonoBehaviour
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{
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[Header("Persistent managers Scene")]
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[SerializeField] private GameSceneSO _persistentManagersScene = default;
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[Header("Loading settings")]
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[SerializeField] private GameSceneSO[] _menuToLoad = default;
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[Header("Broadcasting on")]
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[SerializeField] private AssetReference _menuLoadChannel = default;
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private void Start()
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{
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//Load the persistent managers scene
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_persistentManagersScene.sceneReference.LoadSceneAsync(LoadSceneMode.Additive, true).Completed += LoadEventChannel;
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}
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private void LoadEventChannel(AsyncOperationHandle<SceneInstance> obj)
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{
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_menuLoadChannel.LoadAssetAsync<LoadEventChannelSO>().Completed += LoadMainMenu;
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}
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private void LoadMainMenu(AsyncOperationHandle<LoadEventChannelSO> obj)
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{
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LoadEventChannelSO loadEventChannelSO = (LoadEventChannelSO)_menuLoadChannel.Asset;
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loadEventChannelSO.RaiseEvent(_menuToLoad);
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SceneManager.UnloadSceneAsync(0); //Initialization is the only scene in BuildSettings, thus it has index 0
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}
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}
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