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29 行
768 B
29 行
768 B
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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[AddComponentMenu("UOP1/UI/MultiInputSelectableElement")]
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public class MultiInputSelectableElement : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler
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{
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private MenuSelectionHandler _menuSelectionHandler;
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private void Awake()
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{
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_menuSelectionHandler = transform.root.gameObject.GetComponentInChildren<MenuSelectionHandler>();
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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_menuSelectionHandler.HandleMouseEnter(gameObject);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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_menuSelectionHandler.HandleMouseExit(gameObject);
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}
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public void OnSelect(BaseEventData eventData)
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{
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_menuSelectionHandler.UpdateSelection(gameObject);
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}
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}
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