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31 行
528 B
31 行
528 B
using UnityEngine;
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using UnityEditor;
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public class PathwayHandles
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{
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private Pathway _pathway;
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private Vector3 _tmp;
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public PathwayHandles(Pathway pathway)
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{
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_pathway = pathway;
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}
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public int DisplayHandles()
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{
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for (int i = 0; i < _pathway.Waypoints.Count; i++)
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{
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EditorGUI.BeginChangeCheck();
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_tmp = Handles.PositionHandle(_pathway.Waypoints[i].waypoint, Quaternion.identity);
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if (EditorGUI.EndChangeCheck())
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{
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_pathway.Waypoints[i].waypoint = _tmp;
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return i;
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}
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}
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return -1;
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}
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}
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