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151 行
4.8 KiB
151 行
4.8 KiB
using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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using System.Linq;
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[CustomEditor(typeof(Pathway))]
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public class PathwayEditor : Editor
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{
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private ReorderableList _reorderableList;
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private Pathway _pathway;
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private PathwayHandles _pathwayHandles;
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private PathWayNavMeshUI _pathWayNavMeshUI;
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private enum LIST_MODIFICATION { ADD, SUPP, DRAG, OTHER };
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private LIST_MODIFICATION _currentListModification;
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private int _indexCurrentModification;
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public void OnSceneGUI()
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{
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int index = _pathwayHandles.DisplayHandles();
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_pathWayNavMeshUI.RealTime(index);
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}
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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serializedObject.Update();
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_reorderableList.DoLayoutList();
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_pathWayNavMeshUI.OnInspectorGUI();
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Tools.hidden = _pathway.HidePathway;
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serializedObject.ApplyModifiedProperties();
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}
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private void OnEnable()
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{
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Undo.undoRedoPerformed += DoUndo;
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_reorderableList = new ReorderableList(serializedObject, serializedObject.FindProperty("Waypoints"), true, true, true, true);
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_reorderableList.drawHeaderCallback += DrawHeader;
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_reorderableList.drawElementCallback += DrawElement;
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_reorderableList.onAddCallback += AddItem;
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_reorderableList.onRemoveCallback += RemoveItem;
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_reorderableList.onChangedCallback += ListModified;
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_reorderableList.onMouseDragCallback += DragItem;
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_pathway = (target as Pathway);
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_pathWayNavMeshUI = new PathWayNavMeshUI(_pathway);
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_pathwayHandles = new PathwayHandles(_pathway);
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_currentListModification = LIST_MODIFICATION.OTHER;
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}
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private void OnDisable()
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{
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Undo.undoRedoPerformed -= DoUndo;
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_reorderableList.drawHeaderCallback -= DrawHeader;
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_reorderableList.drawElementCallback -= DrawElement;
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_reorderableList.onAddCallback -= AddItem;
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_reorderableList.onRemoveCallback -= RemoveItem;
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_reorderableList.onChangedCallback -= ListModified;
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_reorderableList.onMouseDragCallback -= DragItem;
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_pathway.waypoints = _pathway.Waypoints.Select(x => x.waypoint).ToArray();
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}
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private void DrawHeader(Rect rect)
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{
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GUI.Label(rect, Pathway.TITLE_LABEL);
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}
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private void DrawElement(Rect rect, int index, bool active, bool focused)
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{
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SerializedProperty item = _reorderableList.serializedProperty.GetArrayElementAtIndex(index).FindPropertyRelative("waypoint");
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item.vector3Value = EditorGUI.Vector3Field(rect, Pathway.FIELD_LABEL + index, item.vector3Value);
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}
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private void AddItem(ReorderableList list)
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{
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int index = list.index;
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if (index > -1 && list.serializedProperty.arraySize >= 1)
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{
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list.serializedProperty.InsertArrayElementAtIndex(index + 1);
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Vector3 previous = list.serializedProperty.GetArrayElementAtIndex(index).FindPropertyRelative("waypoint").vector3Value;
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list.serializedProperty.GetArrayElementAtIndex(index + 1).FindPropertyRelative("waypoint").vector3Value = new Vector3(previous.x + 2, previous.y, previous.z + 2);
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_indexCurrentModification = index + 1;
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}
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else
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{
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list.serializedProperty.InsertArrayElementAtIndex(list.serializedProperty.arraySize);
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Vector3 previous = _pathway.transform.position;
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list.serializedProperty.GetArrayElementAtIndex(list.serializedProperty.arraySize - 1).FindPropertyRelative("waypoint").vector3Value = new Vector3(previous.x + 2, previous.y, previous.z + 2);
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_indexCurrentModification = list.serializedProperty.arraySize - 1;
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}
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_currentListModification = LIST_MODIFICATION.ADD;
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list.index++;
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}
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private void RemoveItem(ReorderableList list)
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{
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int index = list.index;
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list.serializedProperty.DeleteArrayElementAtIndex(index);
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if (list.index == list.serializedProperty.arraySize)
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{
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list.index--;
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}
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_indexCurrentModification = index - 1;
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_currentListModification = LIST_MODIFICATION.SUPP;
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}
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private void DragItem(ReorderableList list)
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{
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_indexCurrentModification = list.index;
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_currentListModification = LIST_MODIFICATION.DRAG;
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}
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private void ListModified(ReorderableList list)
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{
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list.serializedProperty.serializedObject.ApplyModifiedProperties();
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switch (_currentListModification)
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{
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case LIST_MODIFICATION.ADD:
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_pathWayNavMeshUI.UpdatePathAt(_indexCurrentModification);
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break;
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case LIST_MODIFICATION.SUPP:
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if (list.serializedProperty.arraySize > 1)
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{
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_pathWayNavMeshUI.UpdatePathAt((list.serializedProperty.arraySize + _indexCurrentModification) % list.serializedProperty.arraySize);
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}
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break;
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case LIST_MODIFICATION.DRAG:
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_pathWayNavMeshUI.UpdatePathAt(list.index);
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_pathWayNavMeshUI.UpdatePathAt(_indexCurrentModification);
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break;
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default:
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break;
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}
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_currentListModification = LIST_MODIFICATION.OTHER;
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}
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private void DoUndo()
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{
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serializedObject.UpdateIfRequiredOrScript();
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if (_reorderableList.index >= _reorderableList.serializedProperty.arraySize)
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{
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_reorderableList.index = _reorderableList.serializedProperty.arraySize - 1;
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}
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_pathWayNavMeshUI.GeneratePath();
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}
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}
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