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47 行
1.5 KiB
47 行
1.5 KiB
using UnityEditor;
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namespace UOP1.StateMachine.Editor
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{
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internal readonly struct SerializedTransition
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{
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internal readonly SerializedProperty Transition;
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internal readonly SerializedProperty FromState;
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internal readonly SerializedProperty ToState;
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internal readonly SerializedProperty Conditions;
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internal readonly int Index;
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internal SerializedTransition(SerializedProperty transition)
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{
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Transition = transition;
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FromState = Transition.FindPropertyRelative("FromState");
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ToState = Transition.FindPropertyRelative("ToState");
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Conditions = Transition.FindPropertyRelative("Conditions");
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Index = -1;
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}
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internal SerializedTransition(SerializedObject transitionTable, int index)
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{
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Transition = transitionTable.FindProperty("_transitions").GetArrayElementAtIndex(index);
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FromState = Transition.FindPropertyRelative("FromState");
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ToState = Transition.FindPropertyRelative("ToState");
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Conditions = Transition.FindPropertyRelative("Conditions");
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Index = index;
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}
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internal SerializedTransition(SerializedProperty transition, int index)
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{
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Transition = transition.GetArrayElementAtIndex(index);
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FromState = Transition.FindPropertyRelative("FromState");
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ToState = Transition.FindPropertyRelative("ToState");
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Conditions = Transition.FindPropertyRelative("Conditions");
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Index = index;
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}
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internal void ClearProperties()
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{
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FromState.objectReferenceValue = null;
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ToState.objectReferenceValue = null;
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Conditions.ClearArray();
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}
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}
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}
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