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31 行
679 B
31 行
679 B
using UnityEngine;
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using UOP1.StateMachine;
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using UOP1.StateMachine.ScriptableObjects;
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[CreateAssetMenu(fileName = "IsCritterGettingHit", menuName = "State Machines/Conditions/Is Critter Getting Hit")]
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public class IsCritterGettingHitSO : StateConditionSO
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{
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protected override Condition CreateCondition() => new IsCritterGettingHit();
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}
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public class IsCritterGettingHit : Condition
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{
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private Critter _critter;
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public override void Awake(StateMachine stateMachine)
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{
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_critter = stateMachine.GetComponent<Critter>();
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}
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protected override bool Statement()
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{
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bool result = false;
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if (_critter != null)
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{
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result = _critter.getHit;
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}
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return result;
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}
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}
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