这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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33 行
1.4 KiB

using System.Collections.Generic;
using UnityEngine;
namespace UOP1.StateMachine.ScriptableObjects
{
public abstract class StateConditionSO : ScriptableObject
{
[SerializeField]
[Tooltip("The condition will only be evaluated once each frame, and cached for subsequent uses.\r\n\r\nThe caching is unique to each instance of the State Machine and of the Scriptable Object (i.e. Instances of the State Machine or Condition don't share results if they belong to different GameObjects).")]
internal bool cacheResult = true;
/// <summary>
/// Will create a new custom <see cref="Condition"/> or use an existing one inside <paramref name="createdInstances"/>.
/// </summary>
internal StateCondition GetCondition(StateMachine stateMachine, bool expectedResult, Dictionary<ScriptableObject, object> createdInstances)
{
if (createdInstances.TryGetValue(this, out var cond))
return new StateCondition(this, stateMachine, (Condition)cond, expectedResult);
var condition = new StateCondition(this, stateMachine, CreateCondition(), expectedResult);
createdInstances.Add(this, condition._condition);
condition._condition.Awake(stateMachine);
return condition;
}
protected abstract Condition CreateCondition();
}
public abstract class StateConditionSO<T> : StateConditionSO where T : Condition, new()
{
protected override Condition CreateCondition() => new T();
}
}