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69 行
1.4 KiB
69 行
1.4 KiB
using UOP1.Factory;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UOP1.Pool
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{
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/// <summary>
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/// A generic pool that generates members of type T on-demand via a factory.
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/// </summary>
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/// <typeparam name="T">Specifies the type of elements to pool.</typeparam>
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public abstract class PoolSO<T> : ScriptableObject, IPool<T>
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{
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protected readonly Stack<T> Available = new Stack<T>();
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public abstract IFactory<T> Factory { get; set; }
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protected bool HasBeenPrewarmed { get; set; }
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protected virtual T Create()
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{
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return Factory.Create();
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}
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public virtual void Prewarm(int num)
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{
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if (HasBeenPrewarmed)
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{
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Debug.LogWarning($"Pool {name} has already been prewarmed.");
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return;
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}
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for (int i = 0; i < num; i++)
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{
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Available.Push(Create());
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}
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HasBeenPrewarmed = true;
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}
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public virtual T Request()
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{
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return Available.Count > 0 ? Available.Pop() : Create();
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}
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public virtual IEnumerable<T> Request(int num = 1)
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{
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List<T> members = new List<T>(num);
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for (int i = 0; i < num; i++)
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{
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members.Add(Request());
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}
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return members;
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}
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public virtual void Return(T member)
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{
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Available.Push(member);
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}
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public virtual void Return(IEnumerable<T> members)
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{
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foreach (T member in members)
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{
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Return(member);
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}
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}
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public virtual void OnDisable()
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{
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Available.Clear();
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}
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}
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}
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