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63 行
1.4 KiB
63 行
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class UIPause : MonoBehaviour
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{
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[SerializeField] private UIButtonSetter _resumeButton = default;
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[SerializeField] private UIButtonSetter _settingsButton = default;
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[SerializeField] private UIButtonSetter _backToMenuButton = default;
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public UnityAction Resumed = default;
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public UnityAction SettingsScreenOpened = default;
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public UnityAction BackToMainRequested = default;
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[SerializeField] private InputReader _inputReader = default;
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[SerializeField] private BoolEventChannelSO _onPauseOpened = default;
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private void OnEnable()
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{
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_onPauseOpened?.RaiseEvent(true);
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_resumeButton.SetButton(true);
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_inputReader.menuCloseEvent += Resume;
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_resumeButton.Clicked += Resume;
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_settingsButton.Clicked += OpenSettingsScreen;
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_backToMenuButton.Clicked += BackToMainMenuConfirmation;
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}
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private void OnDisable()
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{
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_onPauseOpened?.RaiseEvent(false);
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_inputReader.menuCloseEvent -= Resume;
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_resumeButton.Clicked -= Resume;
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_settingsButton.Clicked -= OpenSettingsScreen;
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_backToMenuButton.Clicked -= BackToMainMenuConfirmation;
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}
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void Resume()
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{
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Resumed.Invoke();
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}
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void OpenSettingsScreen()
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{
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SettingsScreenOpened.Invoke();
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}
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void BackToMainMenuConfirmation()
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{
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BackToMainRequested.Invoke();
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}
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public void CloseScreen()
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{
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Resumed.Invoke();
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}
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}
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