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28 行
929 B
28 行
929 B
using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// Custom base editor class. Inherited from Editor class.
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/// Contains handy method to use.
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/// </summary>
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public class CustomBaseEditor : Editor
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{
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/// <summary>
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/// Draw reference information about script being edited.
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/// </summary>
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/// <typeparam name="T">Inspected type.</typeparam>
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public void DrawNonEdtiableScriptReference<T>() where T : Object
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{
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//Make GUI not editable.
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GUI.enabled = false;
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//Draw reference information about script being edited
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if (typeof(ScriptableObject).IsAssignableFrom(typeof(T)))
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EditorGUILayout.ObjectField("Script", MonoScript.FromScriptableObject((ScriptableObject)target), typeof(T), false);
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else if (typeof(MonoBehaviour).IsAssignableFrom(typeof(T)))
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EditorGUILayout.ObjectField("Script", MonoScript.FromMonoBehaviour((MonoBehaviour)target), typeof(T), false);
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//Make GUI editable
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GUI.enabled = true;
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}
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}
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