这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Critter : MonoBehaviour
{
[SerializeField] private int _fullHealth = 20;
private int _currentHealth = default;
public bool isPlayerInAlertZone { get; set; }
public bool isPlayerInAttackZone { get; set; }
public bool getHit { get; set; }
public bool isDead { get; set; }
private void Awake()
{
_currentHealth = _fullHealth;
}
private void ReceiveAnAttack(int damange)
{
_currentHealth -= damange;
getHit = true;
if (_currentHealth <= 0)
{
isDead = true;
}
}
private void OnTriggerEnter(Collider other)
{
Weapon playerWeapon = other.GetComponent<Weapon>();
if (!getHit && playerWeapon != null && playerWeapon.Enable)
{
ReceiveAnAttack(playerWeapon.AttackStrength);
}
}
public void DestroyCritter()
{
GameObject.Destroy(this.gameObject);
}
}