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44 行
887 B
44 行
887 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Critter : MonoBehaviour
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{
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[SerializeField] private int _fullHealth = 20;
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private int _currentHealth = default;
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public bool isPlayerInAlertZone { get; set; }
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public bool isPlayerInAttackZone { get; set; }
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public bool getHit { get; set; }
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public bool isDead { get; set; }
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private void Awake()
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{
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_currentHealth = _fullHealth;
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}
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private void ReceiveAnAttack(int damange)
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{
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_currentHealth -= damange;
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getHit = true;
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if (_currentHealth <= 0)
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{
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isDead = true;
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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Weapon playerWeapon = other.GetComponent<Weapon>();
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if (!getHit && playerWeapon != null && playerWeapon.Enable)
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{
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ReceiveAnAttack(playerWeapon.AttackStrength);
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}
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}
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public void DestroyCritter()
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{
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GameObject.Destroy(this.gameObject);
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}
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}
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