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36 行
946 B
36 行
946 B
using UnityEngine;
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// Created with collaboration from:
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// https://forum.unity.com/threads/inventory-system.980646/
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[CreateAssetMenu(fileName = "Item", menuName = "Inventory/Item", order = 51)]
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public class Item : ScriptableObject
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{
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[Tooltip("The name of the item")]
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[SerializeField]
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private string _name = default;
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[Tooltip("A preview image for the item")]
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[SerializeField]
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private Sprite _previewImage = default;
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[Tooltip("A description of the item")]
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[SerializeField]
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[Multiline]
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private string _description = default;
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[Tooltip("The type of item")]
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[SerializeField]
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private ItemType _itemType = default;
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[Tooltip("A prefab reference for the model of the item")]
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[SerializeField]
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private GameObject _prefab = default;
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public string Name => _name;
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public Sprite PreviewImage => _previewImage;
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public string Description => _description;
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public ItemType ItemType => _itemType;
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public GameObject Prefab => _prefab;
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}
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